exhibit design

A little fun!

So, every once in a while we run across an interactive that just delights and makes us say “What a fun time.” Here is one that was on display last year in Brooklyn that was too much fun.  You might have seen it. Check out Wildbytes’ “Super Heroes” piece.

One point to think about that makes this much better than any other “blue screen” experience is the immense scale of the activity.  As mentioned in previous posts, scale is often overlooked in our field’s approach to tabletop, individual or small group exhibition design.

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3D Space

Often science centers and other museums look to engage people about how to understand different aspects of phenomena in three dimensional space on two dimensional displays (screens, graphics etc.).

What we often do not do is represent the three dimensional space in actual 3D space, allowing us to present the phenomena’s behavior in more powerful ways.

But since we are three dimensional creatures possibly this is the best way to understand or appreciate 3d space and what occurs there – seen or unseen.

Here are two examples that certainly one can riff on that made us think about this. The first is FLUIDIC by WHITEvoid.

 

Using 12,000 suspended spheres, a camera that senses the viewer and eight high speed lasers it creates an almost magical experience. We believe that being illuminated by laser light adds something special. Certainly a concept programmed to both enchant but to do so mimicking certain scientific phenomena could be impactful. By the way want to see this in person? Go to the Temporary Museum for New Design in Milan where it will be on display through April 14th.

The second piece that is similar but different is Submergence done by a group known as Squidsoup

 

This piece includes 8,064 spheres and LED lit. It too responds to visitors. This time though it’s possible to enter the space. Imagine explaining crystal structure, data movement or some other unseen movement through 3D space. You can see this at the Gallery ROM for Art and Architecture in Oslo, Norway

Often we fixate the on screens as the visual way to present information. What we may need to do more of is dedicate more space and create 3D spaces to represent 3D phenomena. We feel this creates an experience and opportunity that in fact is more powerful that what we have normally done.

If you know of more examples send them to us here on the blog.

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musical cooperation

 

So, with another snowfall here at the studio yet again our thoughts turned to spring and the upcoming summer. With that in mind, we share with you this simple but evocative experience that could be at home at an art, science, or children’s museum.

21 Swings by daily tous les jours a design studio with a focus on participation. This piece takes what we what have as field have done countless times (musical stairs or giant keyboards) and adds a complexity element (different series of notes) and also adds the element of group participation, which can be sometimes hard in other musical experiences.  It should be pointed out that this experience is part of the “empathiCITY, making our city together” exhibition at the 2013 biennale internationale design saint-etienne.

daily tous les jours has done some other interesting pieces that might be of interest. Check out the these:

The “On The Difficulty of Serving Tea” a piece where we can see a lot of  connections to a variety of cultural as well as science topics

and “Machine à Turlute” which demonstrates another interesting physical musical collaborative experience and cultural exploration.

As always, let us know of other experience of the same ilk, or if we can inspire with you.

By the way, let’s go Spring! Come on, get here soon!

 

photo by Oliver Blouin

 

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Sound! Water! Camera! – Action!

There are often experiences or demonstrations that just cry out for someone to use them as an inspiration for an interactive exhibit. Here is one that we are experimenting with here At ALCHEMY studio for a local fabricator to bring to a science center near you.

This experiment/demonstration was done by Brusspup. It involves not only making sure the device is constructed correctly but also viewing it with a camera that is in sync with the sound. What is clear is that it’s possible to create a very interesting experience demonstrating several science principles in which one side of the exhibit seems like somewhat chaotic water movement but the other side seems to reveal a “frozen in time” moment.

If you are interested in our investigation of this phenomenon/experience and would like to explore what we are doing and perhaps acquiring some version of what we com up with drop us a line.

A special shout out!

And, as always, if you have something you think we should share, send it to us.We should mention we recently got several submittals from fans of inspiration weeklies. We’ll be rolling these out over the next few weeks with our own examples of things  that are inspiring us and making us think about the experiences we find in our informal learning lives.

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Mechanical Interactive Walls

Some of the exhibits that have always seemed to suck us into mesmerizing states of fascination have actually been interactive (and at times non-interactive) large-scale wall experiences. Recently, we have become aware of two that should get your brain turning and will no doubt “spin off” countless ideas. (Pardon the pun, which you’ll understand when you see these.) The first is a work by the design group called Humans Since 1982. This is called “A Million Times.”

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Made with clocks (a subtle time-related experience, connected in this way to the melting piece Calamidad Cósmica), this piece can create messages and depict complex patterns and fields, suggesting many ideas for riffing and evoking many related ideas and aspects. A system like this could be responsive to viewers or to objects such as magnets or other more technological EM transmitters (i.e. cell phones anyone?). This could be a beautiful way to engage people in some complex ideas. On its onw it’s a beautiful, evocative piece.

Another piece we ran across was the experience “Flow 5.0” by Daan Roosegaarde a Dutch artist.

 

 

Here, what interests us is that fact that this interactive piece is different than, say, “Pipe Dream” by Bruce Shapiro    

 

or the work of Daniel Rozin (like this at the Perot Museum).    

 

 

“Flow 5.0” actually sends something physical back to the viewer – moving air. This could open up other ideas about what else could touch the viewer/user that they might explore or appreciate.

Certainly, with both the physical and visual interactive and non-interactive wall experiences, there is ample material and inspiration to evoke some truly immersive and memorable museum visits, not to mention make many buildings more engaging.

Let us know about more if you run across them. What ideas do these spin off?

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creating a smile with scale

To combat the winter blahs this week our inspiration takes us back to playing with scale but with a little levity.  As we have mentioned before,  playing with scale is both an artist’s as well as a designer’s invaluable tool. While used as a sense of awe, its role in creating humor and fun – a moment of levity in a serious world or serious museum “environment” – should perhaps be explored more often. Here are two favorites that have passed by our desk this week.
The first is the great installation called “Bad Dog” (we need to admit that ALCHEMY studio has two office Labradors).

Yes, that’s yellow paint that get sprayed on the museum wall. Check out the public’ reaction through this local tv story!

This work, done by Richard Jackson, is part of an exhibition called “Ain’t Painting A Pain” at the Orange County Museum of Art, which provides a retrospective of the Los Angeles artist’s work.

The second is the piece “Calamidad Cósmica” by the artist Luciana Rondolini.

 

These giant popsicles are intended to have viewers reflect on the process of time elapsing. Of course, they also evoke the fun and memories that such items have played in one’s life. Surely an exhibit such as this would be great fun in a children’s museum or as a surprise encounter in an outside gallery.

Be sure to send us your fun encounters with scale and look for some upcoming inspirations sparked by ideas about time.

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3D Projections

Amazing 3D projection projects – Moving from informational to expression.

In the museum and experience context, the idea of projection to convey information  is a common occurrence.  Here at the studio we are looking to explore how the projection itself  - not the content of the projection – can be used to excite, awe, and engage the public in ways maybe no one thought it could. You might say these are “engagement screens.”

On side of the scale, where the projection is “complete” but the screen invites interactivity, is this novel and cool “water” projection by art studio Red Paper Heart.

Wow made us want to dive right in.

On the opposite side of the spectrum, the screen’s inability to express the complete image is the beauty and allure of this experiment that Brian Mafftt did during the recent “Nemo” winter storm. Funny, in reality it also uses “water” like the above example – just in a different form.

 

In fact, you can tell it’s a DLP projector by the red, green and blue “sparkles” – a wonderful way of showing how a projection image is composed of these colors. You can see some of his still images here.

 

Now, of course, we have seen images projected on fog and images made of water, but there is something compelling about both of these and the fact that the “screen” itself can be the power of a projected experience versus the image projected. Obviously, a powerful experience would be to marry both of them. If you have other examples or ideas, please feel free to share them here.

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wonderful web play

These days here at the studio, we are always on the hunt for innovative and engaging ways to interact with the digital environment. This certainly applies to how visitors might interact with something that has a screen. After all, resorting back to traditional interfaces and imagery seems pointless in a world where our home digital world is complex.

A recent source of inspiration is the developing portal/palate of experience created by Jongmin Kim of Form Follow FunctionOne note: From video this site appears to be designed first for the iOS. Try you iPad if you have one. We found at times that our Chrome browser had problems working the site. You might need to use IE or Safari. It’s a little wonky at times.

form follows function

While we suggest you spend some time experimenting and exploring these (all of which we found to be great fun), there are certain ones that felt instantly transferable to some of the content we are often trying to portray.

 

Surface Waves

Triangulation

 

 

 

 

 

 

 

 

Try “Color Pixelated,” “Surface Waves,” and “Ripples on the Green” to name a few. And as you will see, there are more experiences coming!

We were instantly struck by how interesting some of these might be if projected in a large format, or represented so visitors could interact with their whole bodies rather than just a mouse or finger. What this also goes to show is that, often, we try to use computers in exhibits to cram in lots of information while, instead,

these make the interactivity laser-like in focus – a nod to the idea that simplicity can make for better and more engaging experiences.

 

We suggest you also look at Jongmin’s other work on his site.

One note: We found at times that our Chrome browser had problems working the site. You might need to use IE or Safari.

Let us know your thoughts and reactions!

 

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light shadow mirror: viewpoint – weekly inspiration

A recent rash of projects that are definitely making us think includes works by these two artists.

 

The first set is by Rashad Alakbarov who hails from Azerbaijan. He recently displayed these works at the De Pury Gallery in the show called Fly to Baku. Here is a write-up from art wednesday.

 

 

The second set, which has also gotten some recent press, is by Jonty Hurwitz.

What both of these have in common is their powerful exploration of the importance of one “viewpoint.” Certainly, we know that whether it be looking at past moments in history, interpreting art, or even discussing science (just consider the observer impact in quantum mechanics), where one observes and when one observes have powerful effects on experience.

In thinking about exhibitions and museums, it appears at times that we concentrate too much on restricted singular views of subjects from particular institutional types: art in the art museum, science in the science museum, history in the history museum. What has gotten us thinking is how subjects like “viewpoint” can be a fascinating and intriguing way of blending all of these.

This may be fertile ground for many museums to really stress the cross connections. These pieces are just two powerful examples of art and science coming together.

We are now on the hunt for more interesting takes on “viewpoints” and we think there is an exhibition that could take shape. Look for more examples over the coming weeks and please feel free to send us yours.

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non-gravity gravity well : weekly inspiration

The interface between the digital data and modeling world and the 3D world will certainly be one of the richest areas of innovation – in our everyday lives and, as a result, in exhibition design, too. The latest inspiring effort that we found is Zero N by from the Tangible Media Group at MIT’s Media Lab, created by Jinha Lee in collaboration with Rehmi Post and Hiroshi Ishii

What struck us immediately is the almost magical but realistic-looking modeling of gravity and other physical aspects such as the progression of the sun around the earth. While certainly in its early stages, the technology found here offers the ability to model other aspects of physics in a new way that may, in fact, be more effective for visitors. I’m sure others out there can come up with an exciting list of possible uses.

True to our name as ALCHEMY studio, we are continually trying to document, think about, use, and riff on new developments such as these. As home entertainment systems, computers and mobile devices rapidly evolve, the digital information and digital interfaces that museums employ will need to change.

Certainly, one direction that museums must explore is making experiences (exhibits, events, special installations, programs) that utilize new ways in which the actual physical world interacts with the digital world.

So, whether it is an interface/model such as ZeroN made possible by computers, or the interplay of projection, data and spandex in Firewall, our efforts to engage visitors will need to stretch to create experiences that aren’t possible at home.

 

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