News

fall 2015 – 3 new projects completed

ALCHEMY studio is pleased to announce the opening of three new projects over the summer and early fall, developed and designed by our team. We want to congratulate the staff of these institutions for their community vision, hard work, and creativity.

The LAB, Children’s Science Center, Reston VA – June 2015


 

 

 

 


 

 

 

 

 

 

 

 

The LAB is the first public experience opened by the Children’s Science Center, which is the first interactive STEM destination in Northern Virginia.

The Lab is composed of four spaces which include the Experiment Bar programmatic space; a tinkering space known as the Tinker Shop; an exhibition space called the Inspiration Hub; and an early learner area called the Discovery Zone. All spaces are designed for changing exhibitry and are completely flexible while still being separately themed.

Unique project factors: The LAB is located in a family-friendly, upscale suburban mall. This context informed both the design standards as well as the operating planning. The LAB has been a great success since its launch over the summer.

 

 Science Basics and Our Bodies, Konya Science Center, Konya Turkey – July 2015

 

 

 

 

 

 

The Konya Science Center marks Turkey’s first truly large-scale interactive informal learning experience. As the first institution completed under the science center initiative being lead by Turkey’s national science research organization, TUBITAK, the new science center is intended to be a model for other municipalities in the country as they develop their own science centers.

Unique project factors: This science center needed to reflect its local community and regional needs, but, as a national model, it also needed to attract other municipalities to draw from its example. These factors impacted the overall design and led to a project with community-based and national outcomes.

 

CREATE!, Arizona Science Center, Phoenix, AZ – September 2015

CREATE! was designed to support local and regional communities of makers, designers, artists, and engineers. CREATE! provides safe starting points for new participants while also being a resource for established makers and designers who want to explore new ideas and share their knowledge with others.

Unique project factors: CREATE! is housed in an existing building adjacent to the Arizona Science Center, and though there is considerable overlap, CREATE! has its own identity and draws its own audience. In addition, with the space, the design and planning needed to consider the full novice-to-expert spectrum while also partnering deeply with like-minded community resources.

 

 

 

 

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One of the Five Coolest Things at the New Cooper Hewitt

ALCHEMY studio’s vision for the Process Lab at the re-vamped Cooper Hewitt has drawn attention and sparked praise from publications such as Fast Company and others. Our team is proud to have been part of the creative team behind the renovated and revitalized Smithsonian Design Museum.

 

 

To see the full Fast Company review click here

ALCHEMY studio was hired to work with the staff of the Cooper Hewitt to develop and prototype the experiences in the Process Lab and test how these would work within both the operating parameters of the museum and the overall design architecture. Activities found in the Process Lab were developed from a series of workshops with staff followed by prototyping with potential visitors. Activities were developed for both physical interactives as well as media platforms.

 

 

 

 

 

 

 

The Process Lab places visitors in the role of designer by inviting them into the design process itself: observing and identifying design challenges; brainstorming creative solutions; making models and prototypes; and testing new ideas.

 

 

 

 

 

 

 

 

 

 

Activities include a central collaborative “lightscape” that lets visitors create shape, shadow, and color effects. Visitors also have the chance to create a design mash-up: making up a new product by combining two items from their bags – or by including a random oject. Visitors also improve existing designs, comment on others’ design choices, and add to a design talkback board.

 

 

 

 

The Process Lab has been drawing attention and praise for the creative, open-ended ways it invites visitors to take on the role of designer, engage with collections objects, and spiral through the design process itself.

 

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…and Beyond

It’s early May and time for a news update from the Studio. In the coming two weeks members of ALCHEMY studio will be exhibiting, speaking at and/or attending the following conferences:

 

 

The Association of Children’s Museum (ACM) Interactivity Conference in Phoenix, AZ

 

 

 

 

The American Alliance of Museums (AAM) Expo in Seattle, WA

 

 

 

 

 

 

 

The European Network of Science Centres and Museums (ECSITE) in The Hague, Netherlands

 

 

 

 

 

 

Come see us in the exhibit hall or between sessions. We look forward to talking with you about more of the things that have been inspiring us, hearing about your projects, and connecting in person.  Meanwhile, we can share a few things we’re thinking about and learning about through recent projects this year.

 

Journey Through Autism

Discovery Gateway Children’s Museum of Utah & Autism Council of Utah

 

 

 

 

ALCHEMY studio has been engaged to help launch the early phases of an innovative traveling exhibition intended to build understanding and empathy for people living along the autism spectrum. Drawing from authentic experience, family stories, and children’s own perspectives, Journey Through Autism will educate, inspire, enlighten, and open hearts and minds.

 

The Lab

Children’s Science Center (CSC)

 

 

As a showcase site for this emerging Northern Virginia science museum, The Lab will serve as an activity and communications launchpad for CSC’s future, larger site – providing hands-on activities promoting STEM learning, inquiry engagement, tinkering, innovative demonstrations, and an area for young “budding scientists.” ALCHEMY studio has been engaged to advance planning and design for the site, which will also be an active, hands-on prototyping studio. See their recent press here. ALCHEMY studio is also helping on the thinking for the future permanent site as well.

 

Process Lab

Smithsonian Cooper-Hewitt National Design Museum

 

 

As part of the Museum’s comprehensive expansion and renovation, the Process Lab will engage visitors in the design process – defining problems, brainstorming solutions, making/modeling prototypes, and testing solutions – through hands-on, inquiry-based activities that relate to the Museum’s collections objects. ALCHEMY studio is developing, testing, and designing activities that will invite visitors to practice some of the skills designers use every day while being playful, creative, and collaborative.

 

Energy Neighborhood

Discovery Museum & Planetarium

 

 

Discovery Museum & Planetarium, in Bridgeport, CT, is re-vamping an energy gallery to refresh the messages and create a more immersive, open-ended experience. ALCHEMY studio has been engaged to advance the project’s vision, develop activities, advance immersive design elements relating to the neighborhood theme, and build on the Museum’s extensive local network to create relevant everyday links for children and families.

 

Dream Big

 

MacGillivray Freeman Films and the American Society of Civil Engineers

 

 

In partnership with the American Society of Civil Engineers and MacGillivray Freeman Films, ALCHEMY studio is developing Dream Big, a multi-layered initiative focused on large-scale civil engineering projects. The group’s efforts will result in a dramatic and memorable large-format film featuring current projects from across the globe, year-round museum-based programming offered by a huge (and already very active) network of engineering professionals, training support, and other project elements. As part of its approach, Dream Big consciously builds on recent insights about engaging girls and young women in engineering disciplines.

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Musings Over a Belgium Pint: The Science Centre World Summit

 

So, last week over 400 people attended the Science Centre World Summit in Mechlen, Belgium. The conference was hosted primarily by Technopolis with a pre-workshop and reception at the Natural History Museum of Belgium in Brussels. Both institutions did a wonderful job. ALCHEMY studio exhibited in the tradeshow (see the picture of the King of Belgium signing the Technopolis guest book in front of the ALCHEMY studio booth)

and participated in the CEO Forum before the conference as well as attended many sessions – along with drinking a lot of Belgian beer.

Over those beers, there was a lot of conversation, discussion and thinking on science centres and science museums. Here are a few of the interesting conversation threads we were part of or observed.

 

What Are We About?

The conference planners worked hard to bring in outside experts in the areas of active scientific research, technologists, media and forward-looking educators to engage with the attendees about the role and direction of science centers in the future. Ideas floated included that science centers need to become more involved in presenting actual research and engaging with technology as a part of (not a replacement for) more phenomenological experiences and break down the age personification that we are only for the young.

 

But Can We?

Joined with this discussion, though, is how will this pay the bills? While certain countries‘ governments might support their centers and thus free up resources to explore new modes/content or processes more easily, the organizations in some countries are heavily connected to earned revenue and/or directly connected to a learning curriculum. In these cases, focusing experiences on things such as the latest discovery and research such as the remnants of the big bang (research that was announced during the summit) might not bring in the audience or connect as easily with what schools want and need.

 

The Evolving State of Revenue

Meanwhile, in countries that have a history of philanthropic giving to institutions such as science centers, dramatic shifts are occurring. Younger funders are moving away from cultural gifts and moving toward social movements and efforts. Funders want to be far more hands on, at times wanting to be a part of the team. Meanwhile, organizations such as NSF in the United States are moving entirely to research support – removing a source of capital for just getting programming done.

 

Future Content

There was good discussion on topics and areas that might see more concentrations of programming. One is the area of data, big data, and what data can tell us. Increasingly, this will be information that the public will need to understand. Another discussion of coming focus is on the outdoors – meaning that, as we move into the future, we’ll need to shift more attention toward the connection we have with planet and the crises we seem to inevitably face in areas of food, energy, and climate change. This focus on the planet, its health, and human survival will only deepen.

 

Speciation

Finally with enlightening and varied philosophical approaches from the Wild Center in the Adirondacks in New York to the Continium – Discovery Centre in the Netherlands, it seems that science centers may be undergoing an evolution of “speciation” and fundamental changes that even more match the institutions to the communities they find themselves in. In our past, and to some extent in countries where science centers are merging, there has been a focus on just copying experiences and also duplicating operations and approaches. However, it’s clear that whether its changing opening hours in the winter, including culturally traditional non-Western approaches to science subjects, running community businesses, or having pubs and nightclubs within your institution, the direction is to becomes a more fully functional part of one’s community. BUT at the same time, this means that what a science center is may be dramatically different from one community to another.

Perhaps in the not so distant future there will no longer be a summit of “science centres” but rather a summit of science “community centres.”

 

Which of these trends rings true for you? What other forces do you see shaping the future of our field?

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Exhibit Trends – ASTC Dimensions Exhibition Issue

 

A special note is that this month’s ASTC’s Dimensions focuses on exhibits with insightful articles from across the industry. You can access the newsletter here if you are an ASTC member. Of particular note, Wayne LaBar Principal of ALCHEMY studio, wrote the lead article, which explores trends for future exhibits. Click here to see a pdf of the article.

 

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SWOT Analysis for Institutions Who Follow the Maker/Tinkering Experience Trend

SWOT (Strengths, Weaknesses, Opportunities and Threats) Analysis for Institutions Who Follow the Maker/Tinkering Experience Trend

The analysis below was created by the 200+ audience and session instigators at the ASTC 2013 Conference Session, “Interactive, Touch Tables, Maker Spaces: Trends, Fads, What’s Next?” While we hope to put this on the CAISE website we are cross posting it here.

 

 

The session instigators were as follows:

  • Wayne LaBar – ALCHEMY studio (session leader)
  • Kirsten Ellenbogen – Great Lakes Science Center
  • Hooley McLaughlin – Ontario Science Center
  • Dana Schloss – TELUS Spark
  • Eric Siegel – New York Hall of Science

By way of background, here is a definition of “SWOT analysis” from Wikipedia:

SWOT analysis (alternatively SWOT Matrix) is a structured planning method used to evaluate the Strengths, Weaknesses, Opportunities, and Threats involved in a project or in a business venture. A SWOT analysis can be carried out for a product, place, industry or person. It involves specifying the objective of the business venture or project and identifying the internal and external factors that are favorable and unfavorable to achieving that objective. The technique is credited to Albert Humphrey, who led a convention at the Stanford Research Institute (now SRI International) in the 1960s and 1970s using data from Fortune 500 companies. The degree to which the internal environment of the firm matches with the external environment is expressed by the concept of strategic fit.

Setting the objective should be done after the SWOT analysis has been performed. This would allow achievable goals or objectives to be set for the organization.

  • Strengths: characteristics of the business or project that give it an advantage over others
  • Weaknesses: characteristics that place the team at a disadvantage relative to others
  • Opportunities: elements the project could exploit to its advantage
  • Threats: elements in the environment that could cause trouble for the business or project

The recent ASTC session drew a large crowd and sparked a lot of follow-up discussions. Since the SWOT analysis was done live via computer during the session, participants had immediate access, and many expressed the feeling that it would be great to share this more broadly with the science center community. Both participants and instigators felt that reflecting upon and analyzing our practice was useful and that science centers ought to do more of this type of thinking. A summary/review of the session can be found on the ASTC blog at http://www.astc.org/blog/2013/10/21/interactive-touch-tables-maker-spaces-trends-fads-whats-next/

 

One insight that comes out of the analysis is that, while there are certainly unique aspects to the Making/Tinkering movement, this exercise brought up some “universal” themes as well – good words of analytic wisdom applicable to any strong, impactful experience.

Of course, a possible conflating factor for any “conclusions” one might draw is the self-selection of the group for this particular conference session. We didn’t cross-correlate responses with participants’ museum affiliation, situational context, current programming, or prior experience with Maker/Tinkering spaces. Perhaps there will future opportunities to frame and explore the issues brought up during the discussion.

Without further ado… the SWOT analysis:

 

OPPORTUNITY

  • Funders love it
  • Get to partner with awesome people who are also known to the public
  • Bring in new audiences
  • Outcomes have personal connection
  • Leverage established festivals and event
  • NGSS are full of modeling – ISE is scared to death of this – but abstract representation etc. is strong in maker
  • Media love it
  • Unique opportunity to engage adults
  • It gets people to spend time thinking about something – move this to internal
  • Very easy to communicate
  • Lots of rhetoric around this – even Obama loves it – Silicon Valley believes it needs to create people who have the skills that maker spaces create
  • Opportunity to reuse materials
  • Really helps to build community – not just learning community but also gives people a brand to collect under – brings external communities together
  • Ties into the formal education sector
  • Opportunity to build on others ideas
  • People get it
  • Brings in outside expertise

 

THREATS

  • People may do it without learning how
  • It’s overblown in the media and diluted
  • If it doesn’t fit your mission it can unintentionally change what people think of you
  • Science Centers are not uniquely positioned to do this
  • I can do this at the children’s museum, why is at a science center?
  • A lot of people don’t get it
  • It can be very wasteful of resources
  • Can alienate existing maker communities
  • External funders love it but it may not align with your mission – takes money from other important directions – their vision of making may not be the same as yours
  • Are we increasing inequality because only some people can afford coming to the science center?
  • You have to buy 3D printers
  • Environmental waste
  • Time waste – move this to internal – museum visitor time is precious – we try to create thoughtful things that they may never get to if they are caught up in maker space
  • Because the maker movement feels so new we are still developing a shared understanding – end up being unfocused
  • People feel that they can’t do it
  • Liability
  • Expectation by longtime visitors does not match this new effort

 

STRENGTHS

  • Allow you to bridge gap between education and exhibits
  • Comfortable space for strangers to interact
  • Most science centers bring in 7-14 year olds – a missing group
  • Build internal staff capacity – draw out the internal strengths that you may not have known about it
  • You can integrate hybrid maker into other exhibits and programs
  • Worth it just to give people a chance to slow down and try something in-depth using your hands
  • Gives people facility with tools
  • Super empowering for visitors
  • Shifts mindset of staff to do more prototyping
  • Problems are self-defined
  • Engages families together
  • NGSS talks about STEAM – brings in art
  • Creates meaningful and memorable experience
  • Instigates learning modality conversation
  • Gives laypeople control over production
  • Reinvigorate one’s floor
  • Opens up possibilities
  • I CAN do this
  • Encourages collaboration
  • Changes interpretive modality – for floor staff, not as much about explaining
  • Provides a space that’s not as static
  • Provides opportunity to learn from failure
  • Create a community of regulars – maker groupies
  • Makes your staff feel part of something bigger than your organization
  • IT IS FUN

 

 

WEAKNESSES

  • Staff capacity
  • Potentially lose the wow factor in the science center
  • People fail if there is not enough facilitation
  • Looks messy
  • It is expensive to staff
  • Has to be authentic – this is not for everybody
  • Institutional resistance to change
  • No science center has spare space for this
  • Materials management
  • Ability to engage visitors for repeat visits
  • It can look cheap
  • Should not distract us from doing “science” – potential to be just arts and crafts
  • Easy to become whatever you want making factory
  • It is such a good idea – just get on with it – weaknesses will scare the management
  • Difficult to measure this kind of learning
  • Narrow definitions of making can exclude diverse audiences
  • We are always weakest at the beginnings of these efforts – how to we catapult our learning in the field
  • Not all sciences lend themselves to Maker experiences
  • Requires lots of iteration
  • It is uniquely dependent on the quality of the facilitation – therefore you have a big quality control issue – the cost of making sure that facilitators can participate effectively
  • Because it is hard to measure and articulate the learning outcomes, it is hard to train your facilitators
  • If we use traditional assessments then we will not measure maker learning
  • Investment required means you prioritize this kind of learning over other community engagement
  • If it is really authentic maker experience, there is more opportunity for failure and may decrease motivation to participate
  • If you are doing the Maker space you are not out ahead of the next trend – do we lose innovation?
  • Maker is a tool that can be applied depending on how it fits the topic
  • Maker space is not the point – it is incorporating – we want to make Maker spots or nodes

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Design begins on the new installation of the David M. Robinson Collection of Greek and Roman Antiquities

 

 

After completing vision, impact, and direction-setting workshops over the Spring and Summer of 2013 with the staff and faculty of the University of Mississippi Museum in Oxford, Mississippi, ALCHEMY studio is underway with the design of a new installation/exhibition that focuses the David M Robinson collection.

The Museum desires to get more of the collection out in front of the public, since parts have never been seen. At the same time, driven by the work of the previous workshop lead by ALCHEMY studio, the exhibition strives for deeper engagement and to make stronger connections between this collection and contemporary society. The exhibition will be placed in the renovated galleries of the Mary Buie Museum,

 

 

which was built in 1939, expanded in 1977, and expanded again in 1998.

 

 

Updates will follow but look for this exhibition to open in the summer/fall of 2014.

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Dream Big Starts Filming

 

Dream Big will be a groundbreaking film experience. For the first time, IMAX and other large-screen formats will be used to examine the science and technology of large-scale engineering projects.

Working with MacGillivray Freeman Films, ALCHEMY studio is involved in the film and educational materials as a content and creative consultant. The other partner on the film is the American Society of Civil Engineers (ASCE).

Just as importantly, this film will celebrate as well as respect the drive to engineer solutions that solve problems or overcome challenges encountered by humans.

At the beginning of summer, the first filming occurred for Dream Big. The MacGillivray Freeman Films (MFF) production team was on hand to film the insertion of Big Bertha’s, the world’s largest tunnel boring machine cutter head, to begin digging a two-mile tunnel under downtown Seattle for a 4-lane highway.  The picture shown here was taken during that shoot and shows of the full scale of the cutter head – 57 feet in diameter and weighing 14 million pounds. Thanks to MacGillivray Freeman Films for the images.

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Museum Directions

InPark magazine in its latest issue about museums asked ALCHEMY studio, Wayne LaBar to provides some thoughts on the direction of museum interactivity. You can check it out at the following link.

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Rocket Scientist

Recently Wayne LaBar, founder of ALCHEMY stdio was interviewed by Paul Orselli on his blog ExhibiTricks.

 

The next frontier is for museums to embody the passion they are about. Too often museum organizations’ structures stymie passion in visitors and staff. Museums need to let go.

He shares several interesting insights about exhibitions and museums.You can find the interview here.

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