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inspiration to start the summer

This week’s inspiration is fun, wonderful and an amazing example of optical illusions. Check out the new video from Ok Go. What a great inspiration to start the summer with.

 

 

 

 

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sound, light, and image – new concepts

As we all know, there are constant technological and creative leaps being taken that impact and add to the palette of materials, techniques and approaches that can be applied to experience planning and design. This week we have run across three examples that have gotten us thinking and brainstorming how they might be applied.

 

The first is an installation called Contact, created by Felix Faire as a research project at the Interactive Architecture Lab – Bartlett School of Architecture and now on display at the Royal Academy of Arts in London in the exhibition Sensing Spaces.

 

 

 

What Felix has done is create a way to make any hard surface into an interface. Certainly this piece will find its way into more museums but perhaps even more interesting is the idea of using this technique to make any surface a controller. In a museum setting, this might be a graphic panel, a piece of exhibition armature, or a vitrine. What is interesting is thinking about removing the need or ubiquity of the physical “interactive” control or screen.

You can watch a vidoe of how Contact was made here.

The second example is a new lighting system from Codha called Crypsis. Take a look.

 

 

 

Using a system like this would certainly alter significantly the way we may light artifacts and other items in display cases. In fact, this is the first way this system will be tested. In addition, this offers a unique opportunity for museums to have visitors experiment with light and could also be incorporated into physics exhibits or even maker spaces.

The final interesting piece is the mirror fence concept by  Alyson Shotz.

 

 

 

Simple in its execution and an interesting work of art, the concept of the mirror fence seems like it could be useful in any situation where you need to create a separation of space but you don’t want that operation to be detectible from a visitor’s perspective. For us, zoo enclosures came to mind immediately. Where could use imagine using a mirror fence?

We’d love to hear from you about what ideas these examples sparked for you.

 

 

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maker music

Recently, ALCHEMY studio was engaged to begin the design and implementation of a new space for an emerging science center in Virginia. As part of the Museum’s plan, they are being offered the opportunity to experiment and test program and exhibit ideas in a small space in a local shopping area. We call it The Lab – a space where visitors will get to experiment, experience and tinker while the emerging science center will do the same through prototypes.

As part of our work, we are exploring all kinds of new and different experiences that offer something unique but also meet the desired experiential and impact goals.  One interesting example that caught our eye is the OTOTO by Dentaku and developed with Near Now. Take a look.

 

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This experience certainly shows promise as an activity that could be part of many tinkering and making spaces. This is certainly an opportunity to allow visitors to express creativity – one driver for these spaces. But, as importantly for us here at the studio,

it offers the opportunity to explore and provide interpretive scaffolding for visitors to learn about science concepts and technological operations – something sometimes lacking in maker space activities.

Meanwhile, music offers a wonderful way to engage audiences who might be disinclined to explore these subjects.

Another example to explore would be having visitors experiment with sampling and learn musical and sound concepts while creating. This idea came to us through this experience by johnnyrandom who created a musical symphony from bicycle components. Here it is.

 

 

We would love to “hear” your ideas on this (pardon the pun!) and learn about similar experiences you might have seen.

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The Tapioca Interface – Physical and digital – part deux

Recently we blogged about the merging of the physical and digital worlds and how this phenomenon offers some very engaging and potentially stronger ways for exhibitions to use digital media to create more impactful experiences. Under the tag physical and digital, you can check out several blog entries that present some unique approaches to this physical/digital convergence.

 

This week, we came across a new example of this design approach. Take a look at DIRTI for the iPad, created by Userstudio.

 

 

The testing pictured happend at La Maison des Petits. Using translucent material (including ice cream if you watch the second video!) and a simple web cam along with Raspberry Pi, you can create an effect that’s determined by your movements and changes in the material’s density and transparency.

This is a simple but elegant example of how a physical medium can be used to create and direct a physical link to a digital world.

Certainly, the key aspect of this experience is what the physical manipulation of the material actually corresponds to in the digital realm.

That said, this points to yet another example of elevating the impact of information and experience on a digital screen by closely correlating the interface and the medium.

While ice cream or tapioca may make for a creative music and color experience, here water (or maybe slime!) or some other substance might allow for an entirely different experience.

What ingredients would you want to use?

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Physical Metaphor: Collecting Sounds

Certainly some of the most pleasurable and engaging experiences are when an environment/exhibit can create a physical experience that is a “metaphor” for another experience we engage in. In some ways touch tables experience are version of this (some more refined than others) where we play with “files” or “objects”, passing to others, manipulating them like they were physically there.

Those that can break from a singular location are even more special. One of the more delightful and intriguing that we have run across is the Re: Sound Bottle by by Jun Fujiwara from Tama Art University. Watch to completely understand.

 

The idea of chasing fireflies, tadpoles or other collection experiences but instead collecting sounds is delightful physical metaphor.

Imagine collecting rainbows, or documenting smell, capturing gravity…

It certainly is inspirational to think about how an experience, in our museums and science centers, could we create an experience where you manipulate, capture or collect items that are less physical but no more real. And in doing so discover or become aware of something new while also connecting with some age old or primal experience.

Share you ideas!

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musical cooperation

 

So, with another snowfall here at the studio yet again our thoughts turned to spring and the upcoming summer. With that in mind, we share with you this simple but evocative experience that could be at home at an art, science, or children’s museum.

21 Swings by daily tous les jours a design studio with a focus on participation. This piece takes what we what have as field have done countless times (musical stairs or giant keyboards) and adds a complexity element (different series of notes) and also adds the element of group participation, which can be sometimes hard in other musical experiences.  It should be pointed out that this experience is part of the “empathiCITY, making our city together” exhibition at the 2013 biennale internationale design saint-etienne.

daily tous les jours has done some other interesting pieces that might be of interest. Check out the these:

The “On The Difficulty of Serving Tea” a piece where we can see a lot of  connections to a variety of cultural as well as science topics

and “Machine à Turlute” which demonstrates another interesting physical musical collaborative experience and cultural exploration.

As always, let us know of other experience of the same ilk, or if we can inspire with you.

By the way, let’s go Spring! Come on, get here soon!

 

photo by Oliver Blouin

 

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