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	<title>Comments on: Mechanical Interactive Walls</title>
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		<title>By: Darran Edmundson</title>
		<link>http://alchemystudio.com/2013/02/mechanical-interactive-walls/comment-page-1/</link>
		<dc:creator>Darran Edmundson</dc:creator>
		<pubDate>Mon, 04 Mar 2013 08:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://alchemystudio.com/?p=1919#comment-2151</guid>
		<description>The array of clocks, &quot;A million times&quot;, is fantastic.  At a macro level the patterns can evoke everything from magnetic fields to mazes to no doubt images.  And at level of a single element, it&#039;s the two hands of a clock.  Beautiful, probably not that expensive to implement, and worthy of being seen in every city.  Kudos to the designers.

Re the array of fans, we worked briefly with a Calgary-based artist who was pursuing a &quot;wind pixel&quot; display.  Her idea, and I have no idea if it was realized, was to use compressed air and electrically-controlled solenoid valves to create a 10x10 array of on/off (1-bit) wind &quot;pixels&quot; (wixels?).  Ideally you&#039;d be able to stand in front of this and feel the pattern.   Our company, EDM, had done some work on using compressed air in a museum/exhibit context, hence the potential for collaboration.  I&#039;d like to experience this tactile yet invisible interactive.   The above implementation is as much about the aesthetic of the spinning fan as the movement of air.  Interesting nonetheless.  Thanks for posting.</description>
		<content:encoded><![CDATA[<p>The array of clocks, &#8220;A million times&#8221;, is fantastic.  At a macro level the patterns can evoke everything from magnetic fields to mazes to no doubt images.  And at level of a single element, it&#8217;s the two hands of a clock.  Beautiful, probably not that expensive to implement, and worthy of being seen in every city.  Kudos to the designers.</p>
<p>Re the array of fans, we worked briefly with a Calgary-based artist who was pursuing a &#8220;wind pixel&#8221; display.  Her idea, and I have no idea if it was realized, was to use compressed air and electrically-controlled solenoid valves to create a 10&#215;10 array of on/off (1-bit) wind &#8220;pixels&#8221; (wixels?).  Ideally you&#8217;d be able to stand in front of this and feel the pattern.   Our company, EDM, had done some work on using compressed air in a museum/exhibit context, hence the potential for collaboration.  I&#8217;d like to experience this tactile yet invisible interactive.   The above implementation is as much about the aesthetic of the spinning fan as the movement of air.  Interesting nonetheless.  Thanks for posting.</p>
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		<title>By: Bing Zhu</title>
		<link>http://alchemystudio.com/2013/02/mechanical-interactive-walls/comment-page-1/</link>
		<dc:creator>Bing Zhu</dc:creator>
		<pubDate>Thu, 28 Feb 2013 07:30:31 +0000</pubDate>
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		<description>These examples are very inspirational.Thank you very much for sharing them.</description>
		<content:encoded><![CDATA[<p>These examples are very inspirational.Thank you very much for sharing them.</p>
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